Overview -
Current Studio II project - Our game is about traveling through a cursed land in order to purify the area's sanctuaries through playing melodies from your instruments.
Some of my responsibilities included:
- 1 Walking ai enemy
- 1 Flying ai enemy
- 1 Full Boss Fight
- Base player functionality
- Base level combat system involving the 3 instruments the player has
- Combo system that provides extra effects based on the sequence the player uses their instruments
- Custom skydome UE4 material using our artist's hand painted textures
- Customizable water shader for artists to use throughout the level
- Source control admin for the group (Perforce w/ cloud server)
- Helped sound designers with sound effect implementation & back ground music implementation
Write up/Post mortem has started, page will be updated once finished
