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Overview -

Current Studio II project - Our game is about traveling through a cursed land in order to purify the area's sanctuaries through playing melodies from your instruments.

Some of my responsibilities included:
 - 1 Walking ai enemy

 - 1 Flying ai enemy

 - 1 Full Boss Fight

 - Base player functionality 

 - Base level combat system involving the 3 instruments the player has

 - Combo system that provides extra effects based on the sequence the player uses their instruments

 - Custom skydome UE4 material using our artist's hand painted textures

 - Customizable water shader for artists to use throughout the level

 - Source control admin for the group (Perforce w/ cloud server)

 - Helped sound designers with sound effect implementation & back ground music implementation

Write up/Post mortem has started, page will be updated once finished 

Kindled Dreams Breakdown

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